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September 2024 Update

no brake, no gain This month, progress on no brake, no gain has been more focused on content creation rather than pure development. I’m happy to report that I achieved my goal of creating a test level,...

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October 2024 Update

New Car – SUV 4X4 After months of seeing the trusty hatchback in action, it’s time to introduce a brand-new vehicle: the SUV 4×4. This powerhouse is a total game-changer, bringing a larger frame,...

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November 2024 Update

New Cars Yes, you read that right – cars! Plural. The game now features a total of 10 unique vehicles, each with its own personality, handling, and challenges. Here’s the new cars added to the lineup:...

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December 2024 Update

Challenge Themes The world of no brake no gain is now more dynamic than ever with the implementation of 10 unique challenge themes. Players will drive, brake, and crash their way through diverse...

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Year End List: 2024

Year twelve of this list. Not a lot this year, probably has something to do with me spending too much time developing games and not enough time relaxing. Let’s see if I change that for next year....

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January 2025 Update

Challenges Sometimes development doesn’t go as planned, and this month was one of those times. I aimed to have at least half of the singleplayer challenges playable but fell short at 40% completion....

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February 2025 Update

Garage The Garage is finally complete! This is where players can customize their vehicles with a variety of parts, including bonnets, spoilers, rims, and more, allowing for unique builds that suit each...

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(Officially) Announcing no brake no gain

Announcing officially no brake no gain, my new game about precision-driving where skill outshines speed. It is available to wishlist on Steam right now!

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March 2025 Update

Store Page A big milestone was achieved this month, with the Steam store page being officially live, and the game having been announced! Players can now wishlist the game and follow updates as I get...

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April 2025 Update

Playtest Feedback Fixes The Playtest has been running for a full month now, and I want to give a big thank you to everyone who participated, submitted feedback, and broke the game in ways I hadn’t even...

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