The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement. When I say physics-movement, I am not talking controllable ragdoll bodies like Gang Beasts, I am talking about allowing players to jump of ledges and climb on top of blocks. … Continue reading "Akuto: From 3D to 2.5D"
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