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First Look at Tactical Bandits 2

Tactical Bandits 2 is an isometric, fast-paced tactics game in slow motion centered around brutal squad firefights. Don’t think I will take this game further than a prototype.

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November 2019 Update

Just a quick update that I am still alive and I am still working on games. As you can see from the GIF, I have got a little working prototype of a new action game. It is currently a mixture of Bad...

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Akuto: Showdown Is Out Now On Nintendo Switch

Buy it now from Nintendo US or Nintendo UK. Also available from Steam, Humble Store, and itch.io.

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Year End List: 2019

Seven years running, and I am back again with my end of year list. Note: this list contains everything new I enjoyed over the past year. Something new to me could be a movie released in the 90’s and I...

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Update Regarding Update

Okay, I know I said I will have an update in a few weeks a few months ago, but I have been busy working on the GUI aspect of the prototype instead of the gameplay. Was this a smart decision? No....

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Travels in Nederland

Amsterdam, Nederland (June 2018)

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Self-Portrait

Made in Affinity Designer.

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A Very Late Update

So let’s get this out of the way, I am making this post way, WAY later than I originally planned. A few weeks turned into a few months and here I am now, posting 8 months later than planned. So below...

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First Look at Akuto Zero Singleplayer Mode

A quick look at the singleplayer mode of Akuto Zero.

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Akuto Zero Versus Level Design Breakdown

I created the first versus level for Akuto Zero and decided to break it down. Below I will talk about what I wanted from the level, the layout, why everything is where it is, and where I think it can...

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Akuto Zero Default Versus Game Mode

Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode. So in Akuto: Showdown (formerly known as Akuto: Mad World) I used to have the default versus...

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Akuto Zero Versus Level Two

I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first...

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Akuto: From 3D to 2.5D

The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement. When I say physics-movement, I am not talking...

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Year End List: 2020

Eight years running. Note: this list contains everything new I enjoyed over the past year. Something new to me could be a movie released in the 90’s and I am watching it for the first time. That will...

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Akuto: Showdown is Out Now on Xbox One and Xbox Series X | S

Buy it now from Xbox US or Xbox UK. Also available from Steam, Humble Store, and itch.io.

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It’s Been a Few Months, You Remember Me?

So let me start this post by saying I know it has been a long time since I last posted something. You can technically consider this the first post of the year since the other post I made this year was...

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Year End List: 2021

Nine years and still here. More movie and music focused this year as I’ve been busy with… stuff. I know this cliché at this point, but more updates coming soon. Note: this list contains everything new...

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January 2022 Update

2021 was a bad year for me with regards to keeping my blog updated. So for this year I have decided to create monthly updates regarding the status of my projects. So check out what I have been doing in...

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February 2022 Update

I’m 2 for 2 in 2022 with updates. But this update is going to be a much smaller one, as I did not have a chance to do much work on my games. This month I have been busy with moving so I did not get any...

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March 2022 Update

This past month I have been focusing on the melee combat, something that also Will Smith seems to be focused on right now. The main focus this month was to get the melee combat feeling good in the...

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